This boss has a few key attack sequences that make the fight unique. First is the bosses normal attack sequence on the tank. As a part of this sequence the boss will drop a yellow poison pool on the ground. This poison pool can be decursed using the mages decurse spell and hitting the middle of the poison pool. The hazardous part of this boss will be the minions that spawn floating in the air around the boss. The minions are weak and will die usually with one or two hits. If the minions are not killed they will cause a suicidal AOE attack. Some of the minions can be ignored as they will not have the range to hit any part of the party. To defeat this boss, have the tank kite the boss on the outer circle close to the walls of the room. The tank must kite the boss backwards, and the healer must remain in front of the tank. The DPS will stand in the center of the room and should not take much damage as long as one of them properly takes care of the AOE minions. Another DPS will decurse the poisons behind the boss in between throwing damage at it. The other DPS will focus on the boss. By controlling the minion spawns and decursing the poisons so the tank can kite Squiddie, this boss can easily be killed.
Boss Attack sequence
- To be added...
Roles by Class
- Tank: Hold aggro and hold Squiddie while constantly kiting the boss around the outside of the room. The party should handle killing any minions that may do AOE damage on the tank, so this shouldn't be an issue. Continue to kite the boss around the room slowly, but not so slow that the tank takes damage from the boss dropping poison pools.
Shield Placement: Keeping base of big shield above your chin and below your forehead. Lean back if needed to shield from the tank buster.
Shield Bash timing: Shield bash the boss after it has put down a poison and you have moved the boss and your attacking area out of the range of the poison. This will give you an opportunity to get an extra 1 or 2 provoke combos in.
- Healer: Heal Tank with renew and cure. Throw a weakness orb on boss every once in a while, and use a lifewell orb on the party if needed. It also helps to have the mobile turret skill, allowing the healer to immediately redeploy the healing turret when out of range.
- DPS: One mage will be required to alternate between decursing poison pools and targeting the boss. This will best be done with a mage that has the affliction talents which cause frostbolt and firebolt to put a DOT on the boss. One DPS should be responsible for taking out the floating minions that spawn near the boss. The third DPS should focus on the boss.
Boss: Potion Keeper
This boss does a regular attack sequence on the Tank, followed by a series of jumps with AOE damage covering the left, right, or middle parts of the room. The particular side of the room covered by AOE is random, so the party will need to be in proper position to be able to dodge them. Once the AOE sequence is complete the boss will jump to the middle of the room and perform a poison AOE explosion. While the boss jumps to the center of the room, a box should spawn somewhere in the room. The entire party needs to jump behind that box to not take damage from the AOE explosion. The AOE explosion is fatal, as well are the AOE jumps covering a portion of the room. To defeat this boss, the party needs to place themselves in between the center of the room and one of the sides. When the AOE jumps begin, the party must be able to jump out of the affected area. As soon as the middle AOE jump is complete the party should get to the center of the room to have a better vantage and get behind the spawned box as soon as possible. By managing the jumps and hiding behind the box properly this boss can easily be killed.
Boss Attack sequence
- To be added...