Rune Translation

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For Recipes[edit]

This section will eventually be updated with Recipes. Until then, collect the Hidden Scroll Pages with Rune Tile Recipes to learn how to make the tiles listed below with specific ores you harvest in-game. Will eventually add to Tiles matrix, for now here it is in picture form

Orbus letters recipes.png

Non-Class Specific Runes[edit]

Initiating Combat Rune[edit]

Tile t[edit]

Tile t.png Longest Delay. Always seen at the start of combat, but will be seen during combat as well if you haven't taken an action in over ~6 seconds.

Enemy Physical Attack Runes[edit]

Tile W[edit]

Tile W.png Physical attack by an enemy

Tile a[edit]

Tile a.png Physical attack by two enemies in quick succession (NOTE: The individual enemy physical attack runes will appear as well before this rune).

Tile K[edit]

Tile K.png Physical attack by three enemies in quick succession (NOTE: The individual enemy physical attack runes will appear as well before this rune).

Tile ŋ[edit]

Square Rune copy.png Physical attack by four enemies in quick succession (NOTE: The individual enemy physical attack runes will appear as well before this rune).

Enemy AoE Attack Runes[edit]

Tile Y[edit]

Tile Y.png Appears when attacked by an Enemy's AoE.

Tile I[edit]

Tile I.png Appears during an Enemy's AoE if the attack is DoT (damage over time) (such as the Chardragon's flame). This rune and the other rune will alternate for as long as the attack continues.

Received Healing Rune[edit]

Tile T[edit]

Tile T.png Acquired when your character receives healing from one of various sources.

Attacking and Killing Enemies[edit]

Tile 0[edit]

0 Killing an Enemy

Tile 1[edit]

1 Attacking More than One Enemy

Tile e[edit]

Tile e.png Attacking Multiple enemies, might be killing multiple enemies

General Delay Runes[edit]

These runes are all on a single page in the journal (initiate combat rune is also on the same page). They represent a delay between actions of anywhere from about 1-5 seconds from the shortest to longest.

Tile g[edit]

Tile g.png Shortest Delay

Tile i[edit]

Tile i.png Medium Delay

Tile n[edit]

Tile n.png Long Delay

Tile s[edit]

Tile s.png Longer Delay

Tile t[edit]

Tile t.png Longest Delay. Always seen at the start of combat, but will be seen during combat as well if you haven't taken an action in over ~6 seconds.

Runemage Runes[edit]

Spell Runes[edit]

Note: These runes are not necessarily the same runes as those for casting the spell named. Also note, non-damage spells, like Fireworks, Light, Decurse, and Mana Shield, do not give runes at this time.

Tile A[edit]

Tile A.png Frostbolt 1, 2 and 3

Tile U[edit]

Tile U.png Firebolt 1, 2 and 3

Tile M[edit]

Tile M.png THIS IS NO LONGER THE CASE, leaving this here for reference, what happened was icelance true symbol was F, however it was triggering twice, creating FF, the M symbol means 2 hits in one second, then the I was due to the delay. Icelance now creates Tile A.png,Tile i.png

Tile o[edit]

Tile o.png Affliction 1, 2

Tile D[edit]

Tile D.png Arcane Ray

Tile J[edit]

Tile J.png Pushback

Delay between Spells Cast[edit]

Tile g[edit]

Tile g.png Delay of less than 1.5 seconds

Warrior Runes[edit]

Swing Speed[edit]

Note that sword rush attacks and blocking an enemy attack with your shield count as swings for these purposes.

Tile Q[edit]

Tile Q.png Fastest (> 4 hits per second).

Tile P[edit]

Tile P.png Fast (between 3-4 hits per second).

Tile N[edit]

Tile N.png Medium (between 2-3 hits per second).

Tile M[edit]

Tile M.png Slow (between 1-2 hits per second).

Combos[edit]

Tile J[edit]

Tile J.png Provoke

Tile A[edit]

Tile A.png Wound

Tile D[edit]

Tile D.png Cleave

Tile o[edit]

Tile o.png Hamstring

Musketeer Runes[edit]

Tile M[edit]

Tile M.png Normal Shot

Tile o[edit]

Tile o.png Poison Orb, Renew Orb

Tile C[edit]

Tile C.png Cure Wounds Orb

Tile J[edit]

Tile J.png Decurse Orb, Shield Orb

Tile A[edit]

Tile A.png Weakness Orb

Tile U[edit]

Uruz Rune.png Frost Orb, Gravity Orb

Notes[edit]

  • Shots from a Musketeer will show the orb's rune and also another rune showing the damage on enemies (such as an M tile or or Tile M.png).
  • Musketeer's default delay between shots is Tile g or Tile g.png

Ranger Runes[edit]

Tile M[edit]

Tile M.png Normal Arrow

Tile o[edit]

Tile o.png Poison Arrow

Tile A[edit]

Tile A.png Piercing Arrow

Notes[edit]

  • Arrows from a Ranger will show the special arrow's rune and also another rune showing the normal arrow damage on enemies (such as an M Tile or Tile M.png).