This dungeon used to be designed for a 5 person team of level 13 members; one tank, one healer and three dps. But as of 2018 they changed the dungeon to be 'scaled' which means that anybody who enters the dungeon will have the mobs change difficulty to be their level. Eg. a level 5 warrior can join a group of level 13 members and to the level 5 warrior, each mob will seem like level 5 and at the same time the mobs will seem like level 13 to the level 13 members. It is still easier to defeat the dungeons at a higher level because of the talent system.
1. Truffle Hog
3. Venom Spiders
4. Little Rock Men that Heal
5. Runic Valusia
6. Valusia Warriors? (big ones)
7. Valusia Soldiers
Mostly tank and spank with some movement. Boss occasionally throws a pink poison spot under the tank. Tank will have to move out of the poison to survive. Other than that, avoid the frontal AOE blast. GG
Shuggai (Plant Boss)
Initiate combat with ranged hitting the main boss. Boss will spawn roots and seeds on the ground. Kill the seeds before they spawn Shugai Sprigs. When all the roots are dead, boss will open its mouth making it vulnerable to damage. DPS boss until he closes mouth, rinse repeat.
Yelbeghen (Dino Boss)
Mostly tank and spank with adds that spawn and go after your healer. Kill the adds, tank and DPS boss, and avoid frontal AOE blast.
Note: There is a known glitch were you get trapped in Yelbeghen's area after combat is over. Simply port to the graveyard or use your teleport device to exit the area.