OLD Main Page

From Orbus VR Super Friends Wiki of Secrets
Jump to: navigation, search


SPOILER WARNING: Orbus VR was designed with the expectation that a large part of gameplay would be collaboration, exploration, and discovery. We think this counts as collaboration, but if you want to find things completely on your own then you will want to avoid clicking anything that looks moderately interesting or helpful. So basically you shouldn't really click on anything on the internet at all if you want the raw experience. You should instead shut yourself in your room until you are level 20 on the class of your choice. We also recommend not speaking to anyone, since they might spoil things for you too if you are that worried about it.

The Super Friends Welcome you to their Orbus VR Wiki
Orbus VR is awesome, you should get it. When you do, join the growing Super Friends Community on Discord ! The Super Friends are unequivocally the most Super of all of the Fellowships on Orbus VR!


Orbus VR: Reborn
The Orbus VR Dev Team is working on releasing an expansion to the Orbus VR universe. It will revamp many aspects of the game including the combat system, equipment, maps and much more. It is currently in beta and anyone who owns a copy of Orbus is able to experience it. The next beta will be from February 22nd to February 25th and release is planned for April 2019. We have some snippets of information in the guide below.


Orbus VR: Reborn Guide[edit]


Classes are defined as anything that has a level. Links to detailed descriptions are below.  

Battle Classes


Warrior Icon.png


Musketeer Icon.png


Musketeer Icon.png


Bard Class[edit]

Equip a Mallet, and you get to play Songs!

Paladin Class[edit]

Equip a Hammer, and you get to fight like Thor!

Shaman Class[edit]

Equip a Mask, and you get to use Totems!

Scoundrel Class[edit]

Equip a pistol, hope for the best!

Old Orbus Classes[edit]

Runemage Class[edit]

Equip a Wand, and you get to play as the Runemage Class and cast Spells!

Musketeer Class[edit]

Equip a Gun, and you get to play as the Musketeer Class!

Warrior Class[edit]

Equip a Sword, and you get to play as the Warrior Class!

Ranger Class[edit]

Equip a bow, and you get to play as the Ranger Class!


The questing system in the new Orbus has been added to with new menus for accepting quests from NPCs. Story type quests are now accessed by speaking to the NPC and clicking the three dot text icon in the top right of the menu. Some NPCs will now both have quests, story quests, and shops. Many new NPCs exist now to give you different quests such as the killing, fishing, hunting/capturing, gathering, and dragon racing. Quests acquired via menus now show up in a menu called Missions in your inventory tab, here you can view all ongoing non-story quests. Story quests are still found in the book. non-story quests now have different turn in conditions, now you will get three different levels of completion: bronze, silver, and gold. Each with increasing rewards, different quests will have different requirements for getting bronze or gold rank, you can turn in these quests for lower than gold to get less reward (after turn in they cannot be turned in for higher, meaning if you get a bronze to turn it in then go do the silver and gold levels). Quest NPCs now have reputation that can be achieved through completing their quests, this is used to unlock the ability to purchase different items with their store.


The starting armor works similarly to old with gear being divided into four types instead of four classes so now Paladin and Warrior use the same armor (old armor does not work for new classes as its stuck on the class system). Gear now is level capped, so if an item is above your level then it will get its stats capped and secondary stats disabled. Armor drops now can come in gold and silver foil versions, these don't seem to be anything other than visual differences, though there may be some difference in the type of modifier the gear has, a modifier is a boost to something given by gear, so some have + 1% XP up and such.


The four current dungeons exist under the tree in Highsteppe. It is a scaled dungeon, so you can enter and complete it with any mix of levels.


Many bugs have been identified in Reborn so far, so if you were hoping for a more stable environment than Orbus you will be disappointed. Right now there are so many that it is impossible to keep track of them all but at least we can share a few that we've experienced.

Paladin Class[edit]

As a Paladin, you wield a hammer like Thor, the God of Thunder. You gain power through taking damage or raising your hammer which can then be used to attack your enemies. There are a couple issues with this class right now. A mechanic from the Patch Notes known as "Hammer Slam" is used when you have 3 or more orbs stored up and hit the ground with your hammer which is then supposed to be an AoE attack and damage all nearby enemies. Right now this attack straight up does not work, although it will still eat up 3 orbs.

You can throw your hammer either to stun enemies or to teleport and then recall the hammer back. But if you move to a different place from where you began to recall it then the hammer will begin to orbit around you for about 5 seconds until it respawns back in your hand.

When swinging the hammer at an enemy be sure to swing side to side or like hitting an anvil. If you follow through on an up-down swing it will think you are doing a hammer slam and use up 3 orbs uselessly.

You have 3 power up books that you can read during battle that give you: 1) A party boost of intellect and strength 2) A Cure Wounds for yourself 3) A 2x boost for your next spell/attack. But these books are awkwardly placed and interfere with regularly equipped belt items. Right now it is best to unequip all belt items before using Paladin.

Unbeknownst to the developers of Reborn, the Paladin's teleporting ability allows for some very game-breaking maneuvers. In the Highsteppe Dungeon you can avoid fighting every single mob and skip right to the boss battles. It requires clipping through one wall and teleporting across two chasms to get to the Lich King.

World PvP[edit]

If you enable World PvP you will be able to battle with any other PvPers anywhere in Reborn outside of Safe Zones like Highsteppe. If you take this risk you will gain 15% more exp when battling mobs. But there are tricks to gain a leg up on the competition. Just outside of the Safe Zone of Highsteppe going toward the Flooded Rainforest is a large boulder. If you maneuver properly you can hide inside the rock such that you can see out but nobody can see you. This makes ambushes very easy to accomplish as you can attack without them knowing you're even there. The Devs have implemented a new mechanic to stop exploits like this which is that if you put your head inside of ordinary objects your vision will fade to black. But for whatever reason this doesn't currently work on the large boulder. So either use this bug to your advantage or beware that others might use it against you!

OLD OrbusVR Guide[edit]


Classes are defined as anything that has a level. Links to detailed descriptions are below.

Battle Classes
Musketeer Icon.png


Ranger Icon.png


Runemage Icon.png


Warrior Icon.png


Special Classes
Fishing Icon.png


Ghost Icon.png


Runemage Class[edit]

Equip a Wand, and you get to play as the Runemage Class and cast Spells!

Musketeer Class[edit]

Equip a Gun, and you get to play as the Musketeer Class!

Warrior Class[edit]

Equip a Sword, and you get to play as the Warrior Class!

Ranger Class[edit]

Equip a bow, and you get to play as the Ranger Class!

Fishing Class[edit]

Equip a fishing pole, and you get to play as the Fishing Class and catch fish!

Ghost Class[edit]

Die, and you get to play as the Ghost Class!

Getting started[edit]

New to Orbus VR or MMO's in general?

MMORPG Glossary of Terms[edit]

Item List[edit]

Below are the different categories of items in the game.

Combat Items
Weapons Icon.png



Armor and Rings

Potions Icon.png


Other Items
Harvestable Icon.png


Craftable Icon.png


Misc Icons.png




Includes Armor and Rings




Main Quests[edit]

Side Quests[edit]

World Map[edit]

Map of the World[edit]

Grinding Levels[edit]

Power Leveling/Grinding[edit]


Wenderwood Dungeon[edit]

Rainforest Dungeon[edit]

Desert Dungeon[edit]

Tradu Mines[edit]

Shard Dungeons[edit]


Three different difficulties of raids are available to battle through with groups of up to 10 members. Raids offer the best equipment in the game as drops and also provide a token whenever you defeat a boss which can be redeemed for equipment at a Highsteppe Raid Shop.

The enemies in the raids are a continuation of the story line with Bishop Roma where the last thing he did before he was unceremoniously killed was to release Lord Dethslatu into the world. Lord Dethslatu corrupted the armies of Bishop Roma and you need to defeat them in order to kill the last living Essa.

Normal Mode[edit]

The enemies in this raid are level 20.5 and the entrance is the furthest to the right.

Hard Mode[edit]

The enemies in this raid are level 21.5 and the entrance is in the middle.

Expert Mode[edit]

The enemies in this raid are level 22.5 and the entrance is the furthest to the left.

World Bosses[edit]

Elongata - Rainforest World Boss[edit]

Sanyael - Desert World Boss[edit]

Tradu Mines World Boss[edit]

Final Boss of Orbus[edit]


Artificing involves creating Tiles in Alchemy which are prepared in the same way as Potions. These Tiles can then be combined into Tilesets in the Artificing table in the basement of your home. When applied to equipment, and the runes are triggered during combat, your character will receive a "proc," which at this point is limited to increased damage bonuses on your attacks and spells.

Rune Translation[edit]

Recommended Tilesets[edit]

Harvesting Ingredients[edit]



Mineral Ore[edit]



Innocent Creatures[edit]


Additional Information[edit]

Hidden Scroll Pages[edit]


Market Stalls and Auctions[edit]

Pet Breeding[edit]