Equipment

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Equipment Stats[edit]

Each weapon and armor in the game comes with a variety of stats. Note that some stats may only appear on higher-level items.

  • Attack: This is the base state for weapons. Higher attack equals more damage. This is the most important stat in the game for increasing your damage, and should almost always be prioritized above anything else. The attack of all weapons is always the same based on the level of the monster that dropped it. So for example all Level 20 Bows will have the same Attack.
  • Armor: This is the base state for armor in the chest, shoulder, glove, wrist, and head slots. Like Attack, it's the same for all items of the same level.
  • Strength: Increases your physical damage attacks. These are non-ability attacks such as basic sword swings, basic arrows, basic Musketeer bullets, etc. For Runemages, this stat increases the speed at which your spell missiles travel.
  • Intellect: Increases your magical damage attacks. These are all Runemage spells, Warrior combos, Musketeer orb effects, and Ranger ability arrow effects.
  • Wisdom: Increases the rate at which your Super ability recharges.
  • Speed: Increases your movement speed.
  • Luck: Increases your chance to get loot, and increases your chance to catch fish.
  • Vitality: Increases your hitpoints. The number of hitpoints gained for each point of Vitality changes based on your class. For example, Warriors gain more hitpoints for each Vitality point than Runemages.
  • Magical Defense: Adds extra Armor against incoming magical attacks (e.g. breath attacks, most red AoE attacks, etc.)
  • Physical Defense: Adds extra Armor against incoming physical attacks (e.g. most monster's basic attacks).

Source: Orbus Wiki

Rings[edit]

Ring Affixes[edit]

  • Empowered: Your critical strike damage is increased by an additional 5%.
  • Elite Hunter: You deal increased percent damage to all elite-level enemies.
  • Elite Protector: You take a decreased percent damage from all elite-level enemies.
  • Clear Headed: Reduces the duration of stuns and slows against you by 5%.
  • Sticky: Increases the duration of stuns and slows against your enemies by 5%.
  • NOT IMPLEMENTED Lucky: Adds 25 points to luck at level 20 (need to verify at lower levels).

Source: The Orbus Wiki

A few other Affixes seem to be possible on rings.

  • Indestructible: Your ring takes no durability damage when you die.

Armor[edit]

Armor has a permanent base of 100 - even with no armor equipped.

Shard Armor Levels[edit]

NUMBERS NEED TO BE REVIEWED AND REVISED

Shard Level Armor for Rangers and Musketeers 1 2 3 4 5 6 7 8 9 10
Ranger/Musketeer Head and Glove Armor 314 315 316 317 318 319 320 321 322 323
Ranger/Musketeer Shoulder Armor 334 335 336 337 338 339 340 341 342 343
Ranger/Musketeer Chest Armor 394 395 396 397 398 399 400 401 402 403
Shard Level Armor for Warriors 1 2 3 4 5 6 7 8 9 10
Warrior Head and Glove Armor 416 417 418 419 420 421 422 423 424 425
Warrior Shoulder Armor 436 437 438 439 440 441 442 443 444 445
Warrior Chest Armor 496 497 498 499 500 501 502 503 504 505
Shard Level Armor for Runemages 1 2 3 4 5 6 7 8 9 10
Runemage Head and Glove Armor 211 212 213 214 215 216 217 218 219 220
Runemage Shoulder Armor 231 232 233 234 235 236 237 248 249 250
Runemage Chest Armor 291 292 293 294 295 296 297 298 299 300
Shard Level Vitality and Physical/Magical Defense Stats 1 2 3 4 5 6 7 8 9 10
Stats 102 102 102 102? 103? 103? 103? 104? 104? 104?

Capes[edit]