Airship

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Bosses

Chaos Purity

Attacks

Poison balls come down from the sky onto random members and create a poison pool that deals a lot of damage. The poison pools can be prevented if you stand directly beneath it and allow them to hit you in the face (not a joke). Only the DPS should be concerned about face tanking the poison balls but the boss can be completed faster if the poison balls are ignored all together at the risk of more likely dying.

Strategies

Shard party makeup: 1 tank, 1 healer

The tank will need to be jumping around a lot to avoid the poison pools and so will the healer. DPS just needs to call out when the poison balls are coming down from the sky and make sure they avoid them as the healer needs to be focused on the tank. DPS should also be standing away from the main area or at the edges so that when a poison ball comes down then it won't pollute the area that the tank and healer are with poison pools.

Chaos Hunter

Attacks

This boss has four special attacks.
- A Line Attack that will send chaos bolts down from the front of the ship in a wave. These need to be dodged or they will one shot you.
- The Shotgun Attack which sends out three chaos bolts that will apply affliction to whoever it hits, this can and should be decursed.
- Impending doom which requires everyone to go into a green circle until their debuff is removed or they will die. They have a few seconds to do this.
- An Empower ability which can be interrupted or the boss will enrage.

Strategies

Shard party makeup: 1 tank, 1 healer

Everyone just needs to be aware of the different types of attacks and also mages, musketeer and bard can decurse the shotgun attack if anyone gets hit. Stay close to where the green circles spawn for impending doom (on either port or starboard side; left or right) and face the side of the boat where the entrance portal is located because that is where the line attacks come from.

Trash

There are an abundance of Scav Knights and Pistolers. The Scav Knights have shields and the Pistolers can be completely avoided if you stand on the ramp side of the airship. The shots will just go above your head.